![]() It's nigh impossible to read through it without Captain Picard's voice running through your head. Everything is in one spot, so it's hard to get lost. This multifaceted screen allows you to read storyline-related emails, check on your overall reputation (pirate, bounty hunter, smuggler, etc.), configure your ship, and keep track of your missions. Darkstar One attempts to address this by way of the Logbook. Focus is generally more on the lasers, and less on the tale. You can roll, strafe and reverse thrust as would be expected in any space-shooter, but Ascaron failed to add the ability to cut your engines to take advantage of the fact that there's no gravity in space! The ability to cut power and drift while using thrusters to dance around my target is one of the things I usually enjoy most in space shooters, so I couldn't help but notice its exclusion in this release.Ī lot of space-shooters are classified as action-adventure with a little bit of RPG, but not much. It's quite convenient to switch from "flight mode" to "interface mode" simply by holding down the spacebar, then clicking on the appropriate button. You do have the option of using a mouse or joystick for the flight controls however, I personally found the keyboard/mouse input more efficient. The interface is fairly logical and provides enough information to know what's going on without searching through a million sub-menus. Don't ask me how superheated slag can freeze time. This weapon allows you to perform such actions as freezing your enemies in a "time bubble" (rendering them immobile for easy-pickins'), or providing your ship with a powerful shield to save your butt if you bite off more than you can chew. Your ship is equipped with a wondrous Plasma Cannon that increases in versatility as you progress through the game. There is a second upgrade option you get as well, while romping through the cosmos collecting lost alien technology. However, these requirements quickly increase as you "level up" your ship. Your first couple of upgrades are relatively easy to acquire, calling for only a single artifact each. It's a unique idea that no other space-shooter has ever had, in my experience. Improving any of these points (via ancient artifacts that you collect from various places in the galaxy) not only gives you added bonuses (boosts to hull integrity, energy recharge and weapon hard-points), but also physically changes the shape of the ship. There some minor flaws, as we will see, but I wouldn't label any of them as "deal-breakers."Īs I mentioned above, Darkstar One offers the player the ability to upgrade the ship in three areas: hull, wings and engines. For the most part, this game accomplishes that. When I first loaded Darkstar One, I was hoping that it would satisfy my craving for a good space-shooter in the ways that all of the classics have: good storyline, intense action and nearly endless re-playability. Darkstar One is the story of a man whose father is killed through nefarious means, and consequently inherits a revolutionary new type of space fighter that is not only able to become more capable as it gets upgraded, but also physically change shape while it doing so. You'd easily find my name on a petition to Microsoft to make Freelancer 2.Īnyway, this isn't about other titles, but about Darkstar One, a new game from Ascaron Entertainment. One of my favorites to come along in the past few years was Freelancer it certainly had its flaws, but overall, the experience was a good one. I've played (and generally loved) most of them since Wing Commander and X-Wing. I'll happily admit that I'm a space-shooter whore.
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