![]() At some point after, I thought hard, and asked him if I could take over the project, and if he could send me everything he had worked on. Unfortunately, at some point in 2011, Monkeyface's priorities changed, not too far into development, and he decided not work anymore on the project. Goldfinger was my favorite Bond movie (or at flip-flops with GoldeEye as the best movie). I (naively) imagine that I'd just need to make some minor editor improvements when necessary to support, but stay out of the project. It's amazing that someone is making this mod using my GoldenEye Setup Editor, and I can sit back and watch glorious updates every week. ![]() He had recruited a small team of people to help at the time, but was doing the majority of the work himself. The Goldfinger 64 project was the brainchild of Monkeyface, and was conceived of, believe it or not, in the year 2009. Team Members: Zoinkity, Wreck, Dragonsbrethren, MRKane, 00action, Cyberen, Monkeyface, Kyle, Sean Ryan, Garabuyo, Comet, Stolen Textures, Spinout, ShiftClick It's about time Bond was back on the job. So if you think you're up to the task of putting an end to Operation Grand Slam, grab your controller and pull up a chair. This fan-made sequel to GoldenEye 007 aims to bring players an exciting experience, while representing perhaps the most beloved Bond film of all time with much due respect. A greater amount of image textures can be loaded into a level at one time, mission setups filled with even more content, and maps larger than ever before. This memory expanding device allows Goldfinger 64 to go farther than the original game it was built upon. ![]() A completely original musical score accompanies every stage, and due to the inclusion of the Expansion Pak, are lengthier than previously possible. With eleven maps to compete in, a wide range of weapon loadouts, and a comprehensive character roster to choose from, you'll soon be finding yourself crammed back on the couch again in split-screen fever. And once you've foiled Goldfinger's plans to dominate the world's bullion market, sharpen your skills against friends (or foes!) in multiplayer mode. Mow down the enemy like a true gangster with the Thompson machine gun, use stealth at a distance with the AR-7 sniper rifle, or ramp up the fire power with a devastating RPG launcher. Tour the famous Fontainebleau Hotel in Miami, drive through the Alps in a classic Aston Martin, sneak inside a shady export company compound in Mexico, and shoot your way into the gold rich vaults of Fort Knox using a vast arsenal of weaponry. The investigation will take 007 around the globe and back again, in twenty brand new levels that faithfully recreate the film, as well as previous entries into the series as bonus material. And ofcourse, a great excercise to get your N64 sweaty :)Īfter two long decades, British secret agent James Bond makes his triumphant return to the Nintendo 64! His mission to gather intelligence on a wealthy entrepeneur named Auric Goldfinger. Goldfinger 64 is by all means a game anyone should play, a true tour de force of what homebrew can do. What's more, you can even make it more official by printing out the official boxart. You can play this on your own N64 with a blank Everdrive Cartridge. There is also a patch to improve resolution (i think to 640x480, i believe) but the framerate suffers because of it. Its obvious that this requires the Expansion Pak. The area's are so large, the team effectively ran into several hard limits with the Goldeneye tech they weren't even aware about. One of the levels is placed in the jungle and has earned the nickname Far Cry 64 among the crowds. There are 20 completely new levels and huge (emphasis on huge) areas. They even looked at the Diddy Kong Racing engine, because you have playable vehicles. For instance, they created their own editor to create the levels. Its amazing what the team has achieved in the 6 or so years this was built. Its a standalone mod on the Goldeneye 007 engine, based of the movie Goldfinger.
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